{"id":772015,"date":"2026-07-19T12:24:08","date_gmt":"2026-07-19T12:24:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/772015\/"},"modified":"2026-07-19T12:24:08","modified_gmt":"2026-07-19T12:24:08","slug":"tales-of-eternia-remastered-gets-huge-list-of-new-features-and-improvements","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/772015\/","title":{"rendered":"Tales of Eternia Remastered gets huge list of new features and improvements"},"content":{"rendered":"<p>Bandai Namco <a href=\"https:\/\/bond.tales-ch.jp\/remastered\/\" target=\"_blank\" rel=\"noopener nofollow\">released<\/a> a big list of all of the new features and improvements it has in the works for Tales of Eternia Remastered.<\/p>\n<p>There are a bunch of things here, ranging from optional field and battle speed increases to autosaves. The team is also including extra features like a skit player and a sound player.<\/p>\n<p>We\u2019ve also bring up something else that\u2019s very notable. Tales of Eternia Remastered will come with updated graphics, but you\u2019ll actually be able to swap to the original visuals. The same goes for the sound effects.<\/p>\n<p>The full list of improvements and changes for Tales of Eternia Remastered is as follows:<\/p>\n<p>Add a yellow \u201c!\u201d icon\u00a0to the destination in the main scenario.<\/p>\n<p>A yellow \u201c!\u201d icon will be displayed at destinations in the main scenario. The distance to the destination will also be displayed.<br \/>You can toggle the display ON\/OFF from Menu &gt; Custom &gt; \u201cDestination Icon\u201d.<br \/>*Some of the gimmicks along the way may not have icons displayed.<\/p>\n<p>A \u201c\u2605\u201d icon has been added to the location of valuable items.<\/p>\n<p>A \u201c\u2605\u201d icon will be displayed at the locations of valuable items such as encyclopedias and maps. The distance to the destination will also be displayed.<br \/>You can toggle the display on or off from Menu &gt; Custom &gt; \u201cDestination Icon\u201d.<\/p>\n<p>Added an \u201chourglass\u201d icon to timed events.<\/p>\n<p>An \u201chourglass\u201d icon will be displayed for events related to titles and items that have a limited acquisition period. The distance to the destination will also be displayed.<br \/>You can toggle the display ON\/OFF from Menu &gt; Custom &gt; \u201cDestination Icon\u201d.<\/p>\n<p>A blue \u201c!\u201d icon has been added\u00a0to events where new skills and techniques are learned.<\/p>\n<p>A blue \u201c!\u201d icon will be displayed for events related to learning new techniques and skills. The distance to the destination will also be displayed.<br \/>You can toggle the display on or off from Menu &gt; Custom &gt; \u201cDestination Icon\u201d.<\/p>\n<p>Addition of boost function<\/p>\n<p>We\u2019ve added a \u201cBoost Function\u201d to help the game progress more smoothly.<br \/>You can switch it on and off at any time via Menu &gt; Custom &gt; \u201cBoost Function,\u201d with the exception of a few items.<\/p>\n<p>Added a battle retry function for when you lose a regular battle.<\/p>\n<p>Even if you lose a battle and get a game over, you can try again by selecting \u201cBattle Retry\u201d from the Game Over menu.<\/p>\n<p>Added a skip function for events, skits, and movies.<\/p>\n<p>You can skip events, skits, and movies by long-pressing the corresponding button.<\/p>\n<p>Added a pause function\u00a0for event skit movies.<\/p>\n<p>You can pause events, skits, and movies by briefly pressing the corresponding button.<br \/>While paused, a skip guide will be displayed, and you can skip directly.<\/p>\n<p>Added autosave function.<\/p>\n<p>The game will autosave at specific times, such as after moving to a new map or after an event has ended.<br \/>*Auto-save data is located at the top of the load screen.<\/p>\n<p>Added a quick recovery function.<\/p>\n<p>We\u2019ve added a feature that allows you to heal all party characters\u2019 HP and status ailments at once.<br \/>By pressing the corresponding button on the menu screen, you can select the healing method and percentage, and then perform the healing.<\/p>\n<p>High-speed movement is possible when moving around the field.<\/p>\n<p>When moving around the field, you can move quickly by pressing and holding the corresponding button while performing the movement operation.<\/p>\n<p>Added a feature\u00a0to switch the default movement method.<\/p>\n<p>We\u2019ve added a feature to set the default movement method to either walking or fast movement.<br \/>You can switch between these options from Menu &gt; Custom &gt; \u201cMovement\u201d.<\/p>\n<p>The combat speed can be increased when using the \u201cAUTO\u201d combat mode.<\/p>\n<p>During combat, pressing the corresponding button will switch to high-speed mode in \u201cAUTO\u201d combat mode.<br \/>Pressing the button again will return to normal combat speed.<\/p>\n<p>Added a background graphic switching function.<\/p>\n<p>We\u2019ve added a \u201cGraphics Mode\u201d option under Menu &gt; Custom.<br \/>You can switch between two modes: \u201cRemastered\u201d and \u201cOriginal.\u201d<br \/>*The UI remains the same regardless of which mode you select.<\/p>\n<p>\u201cRemastered\u201d mode\u201cOriginal\u201d mode<\/p>\n<p>Added SE switching function.<\/p>\n<p>We\u2019ve added a new item under Menu &gt; Custom &gt; \u201cSE Mode\u201d.<br \/>You can switch between two modes: \u201cRemastered\u201d and \u201cOriginal\u201d.<\/p>\n<p>Skip and retry functions added\u00a0to mini-games.<\/p>\n<p>We\u2019ve added features to allow you to skip mini-games and to retry them mid-game.<\/p>\n<p>Added an automatic message sending function.<\/p>\n<p>We\u2019ve added a feature to automatically send event and skit messages.<br \/>You can toggle this feature ON\/OFF from Menu &gt; Custom &gt; \u201cAutomatic Message Sending\u201d.<\/p>\n<p>Add a skit player<\/p>\n<p>The \u201cSkit Player\u201d option and skit titles have been added to Menu &gt; Custom.<br \/>During your first playthrough, you can replay most previously viewed skits, with the exception of a few.<br \/>From the second playthrough onwards, starting with a cleared save data, all skits will be playable.<br \/>*The \u201cSound Test\u201d feature in the original version\u2019s sound volume control is not included in the remastered version.<\/p>\n<p>Add a sound player<\/p>\n<p>A new item, \u201cSound Player,\u201d has been added to Menu &gt; Custom.<br \/>This allows you to play BGM and SE within the sound player.<br \/>Additionally, when starting a second playthrough or later using a cleared save data, the \u201cBattle Voice,\u201d \u201cScenario Voice,\u201d and \u201cMovie Select\u201d options will be added, allowing you to play each voice and movie.<br \/>*The \u201cSound Test\u201d feature in the original version\u2019s sound volume control is not included in the remastered version.<\/p>\n<p>Added a feature to carry over data from the second playthrough onwards.<\/p>\n<p>Loading a cleared save data will display the data transfer settings screen.<br \/>You can select which elements to transfer by turning each item ON\/OFF.<br \/>*Titles are not transferred.<\/p>\n<p>Character InformationLearned techniques and skillsItems in possessionLens availabilityCooking recipesCommandCollector\u2019s EncyclopediaMonster Encyclopedia<\/p>\n<p>The release timing for \u201cNereid\u2019s Labyrinth\u201d has been changed.<\/p>\n<p>In the original version, the high-difficulty dungeon \u201cNereid\u2019s Labyrinth\u201d was only accessible in subsequent playthroughs starting from a cleared save data. However, in this version, it is unlocked upon reaching the interior of \u201cBalir Castle\u201d during the first playthrough.<\/p>\n<p>The \u201cMania\u201d combat levels available from the start of the first playthrough.<\/p>\n<p>In the original version, the \u201cMania\u201d combat level was unlocked only after the second playthrough, but<br \/>in this version, it can be selected from the start of the first playthrough. The combat level can be changed via Menu &gt; Custom &gt; \u201cCombat Level\u201d.<\/p>\n<p>The \u201cUnknown\u201d combat level becomes available from the start of the second playthrough onwards.<\/p>\n<p>The \u201cUnknown\u201d combat level, newly added in the remastered version, can be selected from the start of your second playthrough.<br \/>You can change your combat level via Menu &gt; Custom &gt; \u201cCombat Level\u201d.<\/p>\n<p>Added a battle BGM setting function.<\/p>\n<p>We\u2019ve added a new item to Menu &gt; Custom &gt; \u201cBattle BGM Settings\u201d.<br \/>You can now enjoy the background music played during battles using the songs you\u2019ve selected in \u201cBattle BGM Selection Settings\u201d.<\/p>\n<p>The background music change will only apply to random encounter battles.This applies only to those who have purchased the Deluxe Edition or Deluxe Upgrade Pack.<\/p>\n<p>Highlighting of newly acquired \u201ctechniques and skills\u201d<\/p>\n<p>Newly learned techniques and skills will be displayed in green text.<\/p>\n<p>Add a button guide<\/p>\n<p>Button guides have been added to various screens within the game.<br \/>*In fields, towns, and dungeons, a guide will be displayed if no action is taken for a certain period of time.<\/p>\n<p>Added a voice language switching function.<\/p>\n<p>We\u2019ve added a \u201cVoice Language\u201d option under Menu &gt; Custom.<br \/>You can now switch between Japanese and English voice prompts.<\/p>\n<p>Added key customization functionality\u00a0for fields, towns, and dungeons.<\/p>\n<p>From Menu &gt; Custom &gt; Button Settings, you can customize the key bindings for battles, as well as for fields, towns, and dungeons.<\/p>\n<p>Added a function to adjust the overall volume.<\/p>\n<p>We\u2019ve added a \u201cMaster Volume\u201d option under Menu &gt; Custom &gt; Sound Volume. This<br \/>allows you to adjust the overall volume, including background music, sound effects, and voiceovers.<\/p>\n<p>Added a sample sound playback function\u00a0to the volume settings for sound effects and voices.<\/p>\n<p>We\u2019ve added play buttons to the \u201cSE Volume\u201d and \u201cVoice Volume\u201d settings under Menu &gt; Custom &gt; \u201cSound Volume\u201d.<br \/>Pressing these buttons will play sample sounds.<br \/>*The \u201cSound Test\u201d feature in the original version\u2019s sound volume control is not included in the remastered version.<\/p>\n<p>Added an option for adjusting screen brightness.<\/p>\n<p>We\u2019ve added a \u201cBrightness Adjustment\u201d option under Menu &gt; Custom.<\/p>\n<p>You can navigate to the title screen from the menu.<\/p>\n<p>We\u2019ve added a \u201cReturn to Title\u201d option under Menu &gt; System.<br \/>Selecting it will take you back to the title screen.<\/p>\n<p>Save data can be loaded from the menu.<\/p>\n<p>We\u2019ve added a \u201cLoad\u201d option to Menu &gt; System.<br \/>Selecting it will take you to the loading screen.<\/p>\n<p>Subtitles for skit movies<\/p>\n<p>Subtitles have been added to the voiceovers in the skit movies.<\/p>\n<p>Subtitles for some mini-games<\/p>\n<p>Subtitles have been added to the game screens during some mini-games.<\/p>\n<p>Subtitles displayed during combat<\/p>\n<p>Subtitles have been added to the victory voice and Mystic Arte voice lines during the post-battle results screen.<br \/>You can toggle them ON\/OFF from Menu &gt; Custom &gt; \u201cBattle Subtitles\u201d.<\/p>\n<p>Added Tips<\/p>\n<p>We\u2019ve added tips that explain various elements within the game as you progress through the gameplay.<br \/>*Some tips can be found in Menu &gt; Custom &gt; Help.<\/p>\n<p>Added a help function.<\/p>\n<p>We\u2019ve added a \u201cHelp\u201d option under Menu &gt; Custom.<br \/>In Help, you can find explanations of various in-game functions and terminology.<\/p>\n<p>Color vision support<\/p>\n<p>Dungeon gimmicks and mini-games that required color identification in the original version have been subtly redesigned so that they can be identified using elements other than color.<\/p>\n<p>The questions for the \u201cTales\u201d quiz have been completely revamped.<\/p>\n<p>The sub-event \u201cTales\u201d quiz, available in the academic town of Mintz, has been updated with new questions.<\/p>\n<p>Removal of the character name change function.<\/p>\n<p>The feature that allowed you to change character names in the original version will not be implemented in the remastered version.<\/p>\n<p>Some expressions have been changed from the original version.<\/p>\n<p>Some effects and design elements have been adjusted.<\/p>\n<p>Some UI elements have been adjusted and added from the original version.<\/p>\n<p>We have made some adjustments to the UI and added new UI elements.<\/p>\n<p>Correction of typos and omissions<\/p>\n<p>Some typographical errors and omissions in the text have been corrected.<\/p>\n<p>Tales of Eternia Remastered launches for Nintendo Switch 2 and Switch on October 16, 2026. We have similar lists about new features and improvements for Tales of Xillia Remastered and Tales of Berseria Remastered <a href=\"https:\/\/nintendoeverything.com\/tales-xillia-remastered-new-features-improvements-list\/\" rel=\"nofollow noopener\" target=\"_blank\">here<\/a> and <a href=\"https:\/\/nintendoeverything.com\/tales-of-berseria-remastered-receives-full-list-of-new-features-and-improvements\/\" rel=\"nofollow noopener\" target=\"_blank\">here<\/a>.<\/p>\n<p>Related<\/p>\n","protected":false},"excerpt":{"rendered":"Bandai Namco released a big list of all of the new features and improvements it has in the&hellip;\n","protected":false},"author":2,"featured_media":772016,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[3763,329515,74,1867],"class_list":["post-772015","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-bandai-namco","tag-tales-of-eternia-remastered","tag-technology","tag-top"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/772015","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=772015"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/772015\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/772016"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=772015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=772015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=772015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}