{"id":785853,"date":"2026-07-26T17:58:08","date_gmt":"2026-07-26T17:58:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/785853\/"},"modified":"2026-07-26T17:58:08","modified_gmt":"2026-07-26T17:58:08","slug":"007-first-lights-first-major-patch-is-here-and-its-a-doozy-if-youre-playing-on-ps5","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/785853\/","title":{"rendered":"007 First Light&#8217;s first major patch is here \u2013 and it&#8217;s a doozy if you&#8217;re playing on PS5"},"content":{"rendered":"<p>007 First Light&#8217;s first major post-launch update, Patch 1.1.0, is here, introducing &#8220;fixes and improvements for over 200 issues reported by the community and our internal playtesters&#8221;.<\/p>\n<p>&#8220;From crash fixes and clipping issues to infamous achievement unlock bugs, this update demonstrates our team&#8217;s commitment to refining the 007 First Light experience,&#8221; the team explained.<\/p>\n<p>To see this content please enable targeting cookies.<\/p>\n<p>Manage cookie settings <\/p>\n<p>007 First Light.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=au2-tWLVd18\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>&#8220;While our immediate post-launch focus was on addressing technical issues, we didn&#8217;t want to release the update without adding any new content: Therefore, Update 1.1.0 will also introduce two new TacSim missions to 007 First Light,&#8221; IO explained in a <a href=\"https:\/\/ioi.dk\/007firstlightgame?panel=007firstlightgame%2Fpatch-notes%2F2026%2F1-1-0-game-update\" rel=\"nofollow noopener\" target=\"_blank\">blog post<\/a>.<\/p>\n<p>&#8220;On top of that, we are also adding a series of brand new unlockable TacSim rewards, such as the DRS-7 Silenced SMG or the &#8216;Diamond in the Rough&#8217; outfit. These rewards can be acquired using your hard-earned Intel currency after reaching the required clearance level.&#8221;<\/p>\n<p>The patch size depends upon what platform you&#8217;re playing on \u2013 Steam&#8217;s is 3.6GB, Microsoft PC is 2.24GB, Epic Games Store is 3.99GB, Xbox Series is 1.39GB, and PS5 is a whopping 23.84GB \u2013<\/p>\n<p>&#8220;Our work does not stop here. More improvements and content updates are already in development. Stay tuned for what lies ahead,&#8221; the patch notes concluded.<\/p>\n<p>Here&#8217;s what&#8217;s new. Note they&#8217;re just a teeny bit spoilery if you&#8217;ve yet to play:<\/p>\n<p>Game Client Version: 1.1.0<\/p>\n<p>Release Time: 09:00 UTC \/ 11:00 CEST<\/p>\n<p>Update Sizes:<\/p>\n<p>PlayStation 5:  23.84 GB<\/p>\n<p>Steam: 3.6 GB<\/p>\n<p>Xbox Series: 1.39 GB<\/p>\n<p>Microsoft PC: 2.24 GB<\/p>\n<p>Epic Games Store: 3.99 GB<\/p>\n<p>New Content<\/p>\n<p>New TacSim Escalation: The Workshop<\/p>\n<p>The lights are low, the workshop is quiet, and seven hostiles stand between you and a clean exit. Stay out of sight and strike decisively in this new three-tier Escalation.<\/p>\n<p>New TacSim Escalation: Extraction Avenues<\/p>\n<p>The data is secure, but the way out is never simple in this three-tier Escalation. Read the security layout, find the perfect route, and escape before the response closes in.<\/p>\n<p>New TacSim Weapon: Stormberg 50&#8217;cal &#8211; Clearance Level 10 &#8211; 3000 Intel<\/p>\n<p>New TacSim Weapon: DRX-2 Machine Pistol &#8211; Clearance Level 12 &#8211; 3000 Intel<\/p>\n<p>New TacSim Weapon: DRS-7 Silenced SMG &#8211; Clearance Level 16 &#8211; 3000 Intel<\/p>\n<p>New TacSim Outfit: Diamond in the Rough &#8211; Clearance Level 18 &#8211; 3000 Intel<\/p>\n<p>Stability Improvements<\/p>\n<p>Fixed a crash on Xbox Series S when resuming the game from the Challenges menu during extended play sessions.<br \/>\nFixed a crash on Xbox Series S after Bond dies during the \u201cTime to Die\u201d boss fight.<br \/>\nFixed an issue that could cause a crash after killing an enemy with the Red Room Shotgun in TacSim.<br \/>\nFixed a crash on Xbox Series S during the \u201cAll the Time in the World\u201d car cinematic.<br \/>\nFixed a crash when dying or restarting during Advanced Close Combat Training Tier 1 in TacSim.<\/p>\n<p>Achievements &amp; Challenges<\/p>\n<p>Fixed the &#8220;A Legacy of Spycraft&#8221; achievement not unlocking after collecting all legacy items.<br \/>\nFixed the &#8220;For Your Eyes Only&#8221; achievement not unlocking after collecting all intel items.<br \/>\nFixed the &#8220;Casino Royale&#8221; achievement (EGS) not unlocking after collecting every card.<br \/>\nFixed the &#8220;Keep Moving Forward&#8221; achievement not unlocking after reaching Clearance Level 3.<br \/>\nFixed the &#8220;Travelling Light&#8221; challenge (as part of the \u201cAll the Time in the World\u201d mission) requiring more than three hostiles thrown from the aircraft.<br \/>\nFixed the &#8220;Nothing to Report&#8221; challenge (as part of the \u201cUninvited\u201d mission) not unlocking after meeting its requirements.<br \/>\nFixed the &#8220;8 for 8&#8221; challenge (as part of the \u201cUninvited\u201d mission) not completing after stealthily taking down 8+ enemies.<br \/>\nFixed the &#8220;Closing Time&#8221; challenge (as part of the \u201cKnightfall\u201d mission) not completing when shutters were shot instead of hacked.<br \/>\nFixed the &#8220;One Man Army&#8221; challenge not completing in TacSim Extraction Avenues.<br \/>\nFixed the &#8220;Firestarter&#8221; challenge not completing in Extraction Avenues.<br \/>\nFixed the &#8220;Turret Aficionado&#8221; challenge (as part of the \u201cFor England\u201d mission) being incorrectly awarded on retry.<br \/>\nFixed the &#8220;All In&#8221; challenge image incorrectly showing in Advanced Tactical Training.<br \/>\nFixed an issue with the &#8220;Recovered Assets&#8221; achievement not unlocking after collecting all memento items.<br \/>\nFixed an issue with the &#8220;Technologist&#8221; challenge being unable to complete when using a swapped gadget resource.<br \/>\nFixed an issue with the TacSim introduction challenge never completing.<\/p>\n<p>Gameplay<\/p>\n<p>Fixed an issue where Bond would play the climbing animation in place without vaulting over a ledge after crouching and climbing back and forth.<br \/>\nFixed an issue at the end of Bluffing where Bond could ignore agility setups and walk off edges, potentially falling out of world.<br \/>\nFixed gadget input buffer being too long, causing accidental resource usage.<br \/>\nFixed an issue on PlayStation where ADS (Aim Down Sights) would stop working after bringing up PlayStation system menus while aiming.<br \/>\nEpic Games Store &#8211; Offline Mode  Fixed an issue where all content past \u201cAgainst the Odds\u201d was shown as locked when playing in EGS offline mode.<br \/>\nXbox &#8211; Controller Reconnection Fixed an issue on Xbox Series S\/X where reconnecting a wireless controller after it disconnected was not recognized by the game, requiring a full restart.<br \/>\nTacSim &#8211; Unresponsive Mission Console Fixed a community-reported issue where the TacSim Mission Selector, Gadget Cart, Outfit Selector, and Intel Shop could become unresponsive.<br \/>\nFixed an issue where choosing Tactical Simulation while in offline mode would block the player from selecting any chapter in the main story.<br \/>\nFixed an issue that could cause an online disconnect during extended game sessions on PlayStation 5.<\/p>\n<p>UI &amp; HUD<\/p>\n<p>Fixed objective timers displaying as 00:00:00 when the tracked objective changes.<br \/>\nFixed Shockwave Camera and Smoke Pod showing black images in the Journal.<br \/>\nFixed all Escalation tiles showing &#8220;100 Intel&#8221; regardless of tier completion.<br \/>\nFixed the &#8220;no ammo&#8221; text indicator for the DRX-2 Machine Pistol persisting after switching weapons.<br \/>\nFixed reinforcements timer in TacSim Extraction Avenues resetting to 00:00:00 and not disappearing after countdown.<br \/>\nFixed an issue where the IOI Account flow would display the &#8220;Account Linked&#8221; message, when the player had only sent a Confirmation Email.<\/p>\n<p>Cinematics<\/p>\n<p>Fixed main menu videos playing at double speed when waking the console from standby mode.<br \/>\nFixed cinematics speeding up after pausing\/unpausing during mission briefings.<br \/>\nFixed cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/p>\n<p>Video<\/p>\n<p>Double Speed Main Menu: Fixed an issue related to main menu videos playing at double speed when waking the console from standby mode.<br \/>\nFast Forward Cutscenes: Fixed an issue with cinematics speeding up after pausing\/unpausing during mission briefings.<br \/>\nFast Forward Cutscenes PT. 2: Fixed an issue related to cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/p>\n<p>Audio<\/p>\n<p>Fixed subtitles not matching Bond&#8217;s VO after takedowns or at the end of combat.<br \/>\nFixed Monroe&#8217;s missing voice lines during the sidestep tutorial.<br \/>\nFixed Monroe&#8217;s voice lines playing back-to-back unnaturally after a cinematic in Advanced Training.<br \/>\nFixed Monroe&#8217;s lipsync being mismatched during the \u201cOut of the Ashes\u201d elevator ride.<br \/>\nFixed Wave of the Future elevator announcer repeating the same line twice.<br \/>\nFixed objective SFX playing incorrectly when loading M&#8217;s Office checkpoint.<br \/>\nFixed TacSim mission completion SFX being excessively loud.<br \/>\nFixed Waters appearing as &#8220;MI6 Staff&#8221; in subtitles during \u201cOut of the Ashes\u201d.<\/p>\n<p>Localisation<\/p>\n<p>Fixed Japanese variables displaying as raw text instead of proper icons.<br \/>\nFixed an incorrect translation in Spanish of &#8220;Bellhop&#8221; as &#8220;Bot\u00f3n&#8221; instead of &#8220;Botones&#8221; in \u201cAll the Time in the World\u201d.<br \/>\nFixed an incorrect translation in Spanish of &#8220;Motherboard&#8221; in \u201cAll the Time in the World\u201d.<br \/>\nFixed a challenge description as part of the \u201cAll the Time in the World\u201d mission, incorrectly referencing &#8220;laundry worker&#8221; instead of &#8220;limousine driver&#8221;.<br \/>\nFixed Wave of the Future &#8220;Death From Above&#8221; challenge description missing location info.<br \/>\nImported localisation for TacSim content.<\/p>\n<p>Mission-Specific Fixes<\/p>\n<p>In His Majesty&#8217;s Secret Service<\/p>\n<p>Fixed Singh or Nash appearing on the arena before being placed into position during the Basic Training.<br \/>\nFixed Cressida&#8217;s handkerchief clipping through her jacket during conversation.<br \/>\nFixed the Bluff tutorial NPC combat overlapping with Cress\/Monroe dialogue.<br \/>\nFixed a floating &#8220;Sound&#8221; text by the speakers on the nightclub dance floor.<br \/>\nFixed arm clipping through an NPC during the dance floor fight cinematic.<br \/>\nFixed dance floor lights becoming increasingly brighter after prolonged gameplay.<br \/>\nFixed the drink tray sticking to Bond&#8217;s hand after checkpoint restart.<br \/>\nFixed Monroe walking in circles beside the restroom.<br \/>\nFixed the male cloakroom worker&#8217;s talk prompt disappearing after talking to the female worker.<br \/>\nFixed Bond getting permanently stuck in the wall behind the nightclub bar.<br \/>\nFixed an NPC in the Q-lab shifting underground.<br \/>\nFixed invisible wall next to the black car in the Q-lab.<br \/>\nFixed OOW areas accessible via the operations area in the End Hub.<br \/>\nFixed camera clipping with ceiling grid during the bathroom fight.<br \/>\nFixed flickering\/clipping stones during the \u201cFirst Lesson\u201d checkpoint.<br \/>\nFixed Monroe missing from the car in intro drive, when starting from the last checkpoint in the \u201cIn His Majesty&#8217;s Secret Service\u201d end hub checkpoint.<\/p>\n<p>All the Time in the World<\/p>\n<p>Fixed instant defeat screen on first death during natural progression from the chase segment.<br \/>\nFixed Bond getting stuck in terrain after the fight with the twins.<br \/>\nFixed Bond being able to drive in OOW areas due to missing assets\/collisions on the runway.<br \/>\nFixed Bond getting stuck in an infinite walking animation at the gate scanner.<br \/>\nFixed Bond getting stuck in Room 206 during speedrun-style play.<br \/>\nFixed takedown prompt usable while leaving laundry, leaving Bond in a broken state.<br \/>\nFixed NPC floating away on a box.<br \/>\nFixed player able to use gadgets through the Staff Room door.<br \/>\nFixed surroundings turning dark at specific camera angles during Tournament reveal.<br \/>\nFixed Bond getting stuck at cover due to incorrect cover markup on the Airstrip.<br \/>\nFixed rocks lacking collision during the intro drive.<br \/>\nFixed Room 207 guest getting stuck near balcony furniture during combat.<\/p>\n<p>Beyond the Grave<\/p>\n<p>Fixed a progression blocker on Xbox Series S where an opponent could get stuck during the first fight, making combat inputs unresponsive.<br \/>\nFixed Bond getting stuck in Casa de Bawma after completing the Crypto Wallet opportunity with the radio tower door disabled.<br \/>\nFixed asset culling near the entrance to the Market.<br \/>\nFixed an issue with enemy pathfinding issue during the TV room fight in Mentor Tunnels.<br \/>\nFixed Bond getting stuck on railings near the Market stairs.<br \/>\nFixed getting stuck when vaulting downstairs in the PMC HQ.<br \/>\nFixed an issue where it was possible to fall OOW near the crypto coin antenna.<br \/>\nFixed getting stuck on pipes at the beginning of the Logoship segment.<br \/>\nFixed an issue related to the player dying near the [redacted] hideout trap, allowing them to retake the agility path, causing multiple issues.<br \/>\nFixed getting stuck near the Aleph entrance between vehicles.<br \/>\nFixed low-resolution rugs on Xbox Series S in the Black Market area.<br \/>\nFixed low-resolution Fight Club TV screen images on Xbox Series S.<br \/>\nFixed OOW visible at the Fight Club entrance.<br \/>\nFixed visible clouds and fog in Casa de Bawma.<\/p>\n<p>Fixed car teleporting mid-air near a ramp.<br \/>\nFixed NPC kicking the air instead of the generator.<br \/>\nFixed telescope remark referencing the wrong Logoship.<br \/>\nFixed &#8220;Silent Line&#8221; challenge image containing unchanged logo.<\/p>\n<p>Uninvited<\/p>\n<p>Fixed enemies being unable to enter or exit a room in the Security Office main lobby.<br \/>\nFixed &#8220;Watcher Nearby&#8221; status on the press badge appearing even when the NPC is distracted.<br \/>\nFixed loading into a dev checkpoint by retrying at a specific moment in the Security Office elevator.<br \/>\nFixed door to maintenance room only opening from inside under specific conditions.<br \/>\nFixed NPCs in combat jittering when Bond hangs from the balcony.<br \/>\nFixed Bond taking cover on air on the Security balcony.<br \/>\nFixed camera grabs not working properly.<br \/>\nFixed elevator door frame disappearing near camera edge, revealing OOW.<br \/>\nFixed visual artifacts which could be spotted through a window by the restrooms.<br \/>\nFixed visual artifacts on the kitchen floor.<br \/>\nFixed an issue where cinematics and gameplay could overlap when loading between specific spawnpoints.<\/p>\n<p>Case Closed<\/p>\n<p>Fixed Ponsonby appearing with significant delay, with Greenway briefly spawning, and Bond positioned incorrectly on the chair during the cinematic.<\/p>\n<p>Knightfall<\/p>\n<p>Fixed Bond getting stuck between a wall and a knocked-down server during squeeze-through.<br \/>\nFixed Bond getting permanently stuck inside a retractable server after vaulting over a cart.<br \/>\nFixed server objectives not being saved properly if the player exits during Greenway&#8217;s listing.<br \/>\nFixed ceiling on Executive Floor 2 partially disappearing at specific camera angles.<br \/>\nFixed Bond being able to fall OOW from a slanted wall.<\/p>\n<p>Time to Die<\/p>\n<p>Fixed Bond being unable to exit the view observation after inspecting villa items in a specific order.<br \/>\nFixed Bond getting stuck in the pool after vaulting down over pillows.<br \/>\nFixed Bond being unable to move after getting spotted on shelves in the Lantern Bar storage room.<br \/>\nFixed Greenway not jumping to the truck when Bond approaches while reversing.<br \/>\nFixed [redacted] sliding away during the boss fight when blinding him while being shoved.<br \/>\nFixed the boss fight camera getting stuck at low frame rates.<br \/>\nFixed an issue where Bond being pushed up by [redacted] could cause mission failure.<br \/>\nFixed enemies surviving falls into the pool area corner at Ramon&#8217;s villa.<br \/>\nFixed Bond being able to leave with the Yoga Mat, causing unnatural behavior.<br \/>\nFixed floating enemy when rushing from a ledge in the quarry.<br \/>\nFixed hostile NPC walking in place against a door.<\/p>\n<p>Fixed Bond falling OOW from the roof on the way to the [redacted] boss fight.<br \/>\nFixed getting stuck on a rockface inside the resort.<br \/>\nFixed invisible collision on the water during the speedboat ride.<br \/>\nFixed boat propeller not moving.<br \/>\nFixed Bond&#8217;s hand clipping during a cinematic.<br \/>\nFixed a visual bug that could occur with Greenway&#8217;s finger in one of the cinematics.<br \/>\nFixed an issue with Bond&#8217;s jacket flopping at the start of the chapter when coming from a previous mission.<\/p>\n<p>Against the Odds<\/p>\n<p>Fixed spawning OOW when pressing Retry at the same moment as a save.<br \/>\nFixed camera misplacement after skipping one of the cinematics.<br \/>\nFixed Bond&#8217;s earpiece disappearing if the &#8220;Mystery Caller&#8221; cinematic is skipped.<\/p>\n<p>Fixed mercenary NPC sliding\/twisting unnaturally when moving to inspect a box.<br \/>\nFixed getting stuck on a satellite part during Deployment Camp.<br \/>\nFixed Bond continuously respawning on top of an orange crate.<br \/>\nFixed getting stuck on a rock at the beginning of Central Camp.<br \/>\nFixed enemy NPCs spawning inside the B4 container after restarting the checkpoint.<br \/>\nFixed Bond able to walk out of Container G9 during a drama moment with agility disabled.<\/p>\n<p>Man of the Hour<\/p>\n<p>Fixed NPCs spawning during a cinematic.<br \/>\nFixed Bond&#8217;s jacket jumping and glitching in the Q-lab intro cinematic.<br \/>\nFixed flickering pink occluders in the THEIA room.<br \/>\nFixed low-quality fire in the Stress Test chamber.<\/p>\n<p>Wave of the Future<\/p>\n<p>Fixed Bond able to walk through the closing Security Office door, blocking the opportunity.<br \/>\nFixed Bond getting stuck near railings in the Command Center.<br \/>\nFixed getting stuck between rubble during the docks chase.<br \/>\nFixed yellow light that could appear during the cinematics before the boat chase.<br \/>\nFixed the spinning fan&#8217;s wings not stopping when hacked from too close, blocking progression.<br \/>\nFixed Bond levitating or falling between floors from the HYPERION Silo bridge.<br \/>\nFixed OOW visible on a ladder to the gatehouse and in Robotics vent.<br \/>\nFixed NPC turning in the wrong direction when Bond gets noticed.<br \/>\nFixed shooting enemies in the docks causing them to skip their scripted act.<br \/>\nFixed gaps in bulletproof wall panels.<\/p>\n<p>For England<\/p>\n<p>Fixed [redacted] lacking a firearm during the 2nd Phase of the boss fight.<br \/>\nFixed an NPC moving their lips after death.<br \/>\nFixed snipers having no destruction effects or bullet traces.<br \/>\nFixed Moneypenny\u2019s facial animation issues during one of the cinematics.<br \/>\nFixed one of the tutorial prompts appearing after a cinematic during the mission.<br \/>\nFixed save point changing prematurely when entering the Valhalla Room.<br \/>\nFixed Bond auto-walking and aiming simultaneously in one of the scenes.<br \/>\nFixed [redacted] disappearing when shot with a rocket after one of the cutscenes.<\/p>\n<p>TacSim<\/p>\n<p>Escalations &#8211; General<\/p>\n<p>Fixed railings remaining raised when loading a different tier of the same escalation.<br \/>\nFixed close combat finisher not failing the escalation under &#8220;Silent takedowns only&#8221; Game Changer.<\/p>\n<p>Extraction Avenues \/ Pillbug<\/p>\n<p>Fixed climbing a pipe during combat breaking enemy AI.<br \/>\nFixed hanging from scaffolding during combat breaking enemy AI.<br \/>\nFixed Bond able to damage enemies and be seen through a fake wall.<br \/>\nFixed entering the locked storage room breaking AI and potentially blocking Bond.<br \/>\nFixed access card not spawning when starting from the TacSim Hub.<br \/>\nFixed falling OOW when jumping onto scaffolding.<br \/>\nFixed shooting enemies through kitchen walls.<br \/>\nFixed floating A\/C switch.<br \/>\nFixed Bond getting stuck under paintings on a storage shelf.<\/p>\n<p>Other<\/p>\n<p>Fixed Flash Mine &#8220;Radius Increase&#8221; upgrade preventing detonation when attached directly to enemies.<br \/>\nFixed purchasing \u201cPower Increase\u201d upgrade for Flash Mine incorrectly unlocking Resource Change upgrade.<br \/>\nFixed Garden Party vent not openable with the laser.<br \/>\nFixed Clean Infiltration allowing SMG ammo pickup despite &#8220;Bring your own bullets&#8221; Game Changer.<br \/>\nFixed Advanced Tactical Training Tier 1 last part not starting when the door is kicked while moving away.<br \/>\nFixed tutorial messages not displaying in Advanced Tactical Training when optional tutorials are off.<br \/>\nFixed the player getting launched into a railing during Advanced Close Combat Training.<br \/>\nFixed Q-lab dummies blinking in Advanced Tactical Training Tier 1.<br \/>\nFixed Bond&#8217;s torso clipping through the Event Staff Uniform on Xbox Series S.<\/p>\n<p>Players are encouraged to check the current list of <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/articles\/36203682496413-007-First-Light-Known-Issues\" rel=\"nofollow noopener\" target=\"_blank\">known issues<\/a>, and if you encounter an issue that is not on that page, <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/requests\/new\" rel=\"nofollow noopener\" target=\"_blank\">use this form<\/a> to contact the player support team.<\/p>\n<p>007 First Light appears to have been a big success for the Hitman studio, having received universally positive reviews &#8211; <a href=\"https:\/\/www.eurogamer.net\/007-first-light-review\" rel=\"nofollow noopener\" target=\"_blank\">we awarded 007 First Light four stars in our review<\/a> &#8211; and <a href=\"https:\/\/www.eurogamer.net\/io-interactives-james-bond-game-007-first-light-sells-27-million-copies-in-its-first-week-as-dev-reiterates-free-year-one-content\" rel=\"nofollow noopener\" target=\"_blank\">selling 2.7m copies<\/a> in a week on sale. But where there should be celebration there is instead commiseration, as the studio undergoes <a href=\"https:\/\/www.eurogamer.net\/io-interactive-regains-control-project-fantasy\" rel=\"nofollow noopener\" target=\"_blank\">a wave of layoffs caused by the termination of a publishing deal by Xbox<\/a> for the studio&#8217;s online role-playing game Project Fantasy. There appears to be a future for both James Bond and Project Fantasy at the studio, but exactly what materialises, we&#8217;ll have to wait and see.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\" rel=\"nofollow noopener\" target=\"_blank\">IO Interactive<\/a> recently shared more development insight about arguably the stand-out character in 007 First Light: <a href=\"https:\/\/www.eurogamer.net\/007-first-light-britishness-john-greenway\" rel=\"nofollow noopener\" target=\"_blank\">James Bond&#8217;s mentor figure, John Greenway<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"007 First Light&#8217;s first major post-launch update, Patch 1.1.0, is here, introducing &#8220;fixes and improvements for over 200&hellip;\n","protected":false},"author":2,"featured_media":785854,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-785853","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/785853","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=785853"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/785853\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/785854"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=785853"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=785853"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=785853"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}