{"id":787627,"date":"2026-07-27T16:46:18","date_gmt":"2026-07-27T16:46:18","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/787627\/"},"modified":"2026-07-27T16:46:18","modified_gmt":"2026-07-27T16:46:18","slug":"game-pass-was-supposed-to-save-xbox-instead-its-killing-the-company","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/787627\/","title":{"rendered":"Game Pass Was Supposed To Save Xbox \u2013 Instead, It\u2019s Killing the Company"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Every gamer has dreamed about having an infinite library of games to choose from. Perhaps that began with envy of that one friend you had growing up who seemed to own every game, or the kid-in-a-candy-store feeling of browsing the aisles in GameStop or Game Station. We\u2019ve all had that dream. But video gaming is an expensive hobby \u2013 the current standard price of a triple-A game is $70, with another $10 increase looming on the horizon. Meanwhile, the world\u2019s other major entertainment mediums \u2013 movies, music, and TV \u2013 have embraced subscription-funded streaming. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With this as the backdrop, it\u2019s no wonder one man had an ambitious vision: what if you paid $9.99 a month for access to a whole cornucopia of games? After all, if it could work for film and television, why wouldn\u2019t it work for video games? Back in 2017, former Xbox head Phil Spencer\u2019s novel idea felt like it had arrived at just the right time. So how did Game Pass go from being Xbox\u2019s innovative new spark to setting the company on fire?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the mid-2010s, Xbox had just one problem. Unfortunately, that problem was the Xbox One. The console at the very heart of the platform was suffocating the company, thanks to a troubled launch caused by a miscommunication over multimedia and a need for an &#8220;always on\u201d internet connection, plus the underwhelming innovation that was the Kinect camera bundled in every overpriced console unit. By the end of its generational run, the Xbox One had sold just 58 million units, multiple millions fewer than its predecessor and far fewer than its rival, the 117 million unit-selling PlayStation 4. Xbox\u2019s next generation needed a big, bold idea if it were to compete with the next PlayStation \u2013 enter Phil Spencer and Game Pass. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Spearheaded by Spencer, Game Pass was originally conceived as a games rental service before Netflix and Spotify\u2019s success suggested a potential gap in the market for a gaming equivalent. It was a big, bold, and risky bet for Microsoft, but Spencer\u2019s acquisition of Minecraft developer Mojang for $2.5 billion in 2014 proved to many at Microsoft that his ambitious gambles had significant potential to pay for themselves. The service launched in June 2017 at $9.99 and offered 100 backwards-compatible titles. By the start of the following year, Game Pass had expanded into its now-marquee offer: day one availability for all first-party titles, including Halo and Gears of War. This would be the first of many big Game Pass swings from Xbox. Initial feedback from both the industry and players alike was optimistic, with Forbes calling it \u201c<a href=\"https:\/\/www.forbes.com\/sites\/insertcoin\/2017\/05\/26\/microsofts-xbox-game-pass-might-actually-be-the-best-value-in-gaming\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">a bright feather in Microsoft\u2019s cap going forward<\/a>\u201d and GamesIndustry.biz listing Phil Spencer as one of its <a href=\"https:\/\/www.gamesindustry.biz\/people-of-the-year-phil-spencer\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">2018 People of the Year<\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The enthusiasm for putting brand-new first-party games onto the service the day they launched wasn\u2019t universal, though. The service received big pushback from publishers who believed it would devalue games, including the likes of Take Two Interactive CEO <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-game-pass-not-value-destructive-like-playstation-claims-football-manager-boss-says\" rel=\"nofollow noopener\" target=\"_blank\">Strauss Zelnick<\/a> and former Xbox Game Studios VP <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-game-pass-once-again-in-the-firing-line-after-former-microsoft-executive-says-it-creates-weird-inner-tensions\" rel=\"nofollow noopener\" target=\"_blank\">Shannon Loftis<\/a>. As early as the summer of 2018, industry analysts like <a href=\"https:\/\/www.gamesindustry.biz\/netflix-of-games-a-threat-to-developers\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Brendan Sinclair<\/a> flagged the oblique nature of streaming metrics, boiled down to \u201ctimes streamed\u201d or \u201caverage time played\u201d, which disabled developers from using key statistics like copies sold to wager financing for their next project. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox did well to counteract this negative press, most notably securing Bethesda\u2019s support of Game Pass following its acquisition of the company, which likely curried favour from other publishers wary of Game Pass. That being said, once you bring a studio into the first-party stable, they\u2019re a lot more inclined to follow the party line \u2013 at least publically. Following his departure, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/former-bethesda-exec-says-gaming-subscription-services-worth-jack-s-without-proper-support-for-game-developers\" rel=\"nofollow noopener\" target=\"_blank\">f<\/a><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/former-bethesda-exec-says-gaming-subscription-services-worth-jack-s-without-proper-support-for-game-developers\" rel=\"nofollow noopener\" target=\"_blank\">ormer Bethesda VP Pete Hines made his feelings on Game Pass pretty clear<\/a>: \u201cWhen you talk about a subscription that relies on content, if you don&#8217;t figure out how to balance the needs of the service and the people running the service with the people who are providing the content \u2013 without which your subscription is worth jack shit \u2013 then you have a real problem.\u201d<\/p>\n<p>The level of money Xbox poured into Game Pass is eye-watering \u2013 the company paid up to $300 million for Jedi: Survivor and Suicide Squad.\u201c<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hines wasn\u2019t the only one frustrated by the service. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-game-pass-internal-push-back-phil-spencer\" rel=\"nofollow noopener\" target=\"_blank\">Game Pass received consistent criticism from Xbox staffers who believed it would eat into profits<\/a>, concerned over how the company could possibly expect to make its money back when it was taking all its $60 first-party titles, each costing millions of dollars to develop, and placing them behind a mere $9.99 threshold. An amazing bargain for players, for sure, but it\u2019s not hard to see why there was cause for concern within Xbox. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, a library of legacy games and a brand-new first-party title arriving every now and again far from lived up to the \u2018Netflix for Games\u2019 moniker the service was trying to earn. Xbox needed to expand the Game Pass catalogue in a big way. So, in 2018, Phil Spencer went on a spending spree.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The level of money Xbox poured into Game Pass is eye-watering \u2013 <a href=\"https:\/\/www.gamesindustry.biz\/xbox-leak-reveals-estimated-costs-of-aaa-games-on-game-pass\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">leaked internal documents<\/a> show that the company was paying up to $300 million for Star Wars Jedi: Survivor and Suicide Squad: Kill the Justice League, and these are just some of the deals we\u2019re aware of. Alongside licensing third-party triple-As, Xbox purchased a slew of studios with the intention of putting them to work on Xbox (and thus Game Pass) exclusives: Undead Labs, Ninja Theory, Compulsion Games, Obsidian, inExile, Double Fine, Bethesda. With hindsight, these acquisitions are confusing. Undead Labs has yet to release a game since their acquisition, Ninja Theory\u2019s Hellblade series is critically acclaimed but financially underwhelming, and Double Fine\u2019s best-selling-game to date only sold 1.7 million copies. None of these studios are money-printers. And so, perhaps inevitably considering Microsoft\u2019s financial-first approach to game development, all three of those aforementioned studios (plus a few more) are no longer part of the Xbox studio stable, cast aside in profit-saving exercises.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Still safe is Bethesda, although that\u2019s likely more to do with its priceless Elder Scrolls and Fallout IP than its more recent output. As of April 2026, <a href=\"https:\/\/www.tweaktown.com\/news\/111067\/starfields-revenue-estimates-may-expose-big-flaw-in-xboxs-business-model\/index.html\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Alinea Analytics estimates Starfield\u2019s revenue sits at roughly $300 million across all platforms<\/a>. Sounds like a success to me &#8211; except according to <a href=\"https:\/\/insider-gaming.com\/bethesda-expected-to-make-almost-1-billion-on-starfield\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">leaked Bethesda documents<\/a>, it anticipated $1 billion in the first year, a figure surely sabotaged by the Xbox and PC-exclusive RPG being readily available on Game Pass from the second it landed. Compare that to Skyrim making $650 million in its first month and things don\u2019t look rosy, even considering that a returning franchise typically trumps a brand-new one. As it stands, three years and a PS5 release later, Starfield is <a href=\"https:\/\/gamalytic.com\/publisher\/Bethesda%20Softworks\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Bethesda Softworks\u2019 14th best-selling<\/a> game of the 21st century.  It was undoubtedly intended to kick off a brand-new franchise, and that revenue has surely all but confirmed Starfield\u2019s fate. And so the idea of Game Pass as a financial black hole begins to become impossible to ignore. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Game Pass needed a bonafide, yearly money printer \u2013 something like Call of Duty. Xbox\u2019s decision to purchase Activision-Blizzard for a staggering $75.4 billion was two-fold: it absorbed the publisher\u2019s extensive catalog into Game Pass, and it opened Xbox to the mobile gaming market via Candy Crush Saga maker King. Some questioned how this helped Xbox\u2019s languishing hardware sales, and Phil Spencer answered: Xbox\u2019s new strategy was <a href=\"https:\/\/www.theguardian.com\/games\/2020\/nov\/11\/xbox-phil-spencer-interview-microsoft-series-x\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">forget the console, focus on the software<\/a>. Perhaps the clearest example of this is the <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-has-signed-a-binding-agreement-to-keep-call-of-duty-on-playstation-after-its-acquisition-of-activision-blizzard\" rel=\"nofollow noopener\" target=\"_blank\">10-year, non-exclusive commitment between Xbox and PlayStation for Call of Duty<\/a>, which directly undermined the clear potential for a hike in Xbox hardware sales and consequential Game Pass subscriptions. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Once again, the industry regarded this big swing from Phil Spencer optimistically, with Kantan Games\u2019 Dr. Serkan Toto saying that the deal was \u201c<a href=\"https:\/\/www.gamesindustry.biz\/the-deal-that-will-change-the-industry-forever-analysts-on-microsofts-activision-acquisition\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">out of this world and will change the industry forever.<\/a>\u201d But many remained sceptical of what was the largest video game acquisition in history, fearful of the industry becoming <a href=\"https:\/\/www.gamesindustry.biz\/so-microsoft-now-owns-activision-blizzard-how-will-this-affect-the-rest-of-the-industry\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">entrenched in continuous consolidation<\/a>, similar to the slow, consistent hunger of Hollywood\u2019s biggest players. Game Pass was rapidly reaching over $100 billion of investment from Xbox by this point. Did it pay off? Well, you\u2019ve read the headline.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Activision-Blizzard acquisition began a series of cataclysmic financial consequences for Xbox. 2024\u2019s Black Ops 6 is the highest-grossing game in Call of Duty\u2019s 23-year history &#8211; but 82% of all sales came from PlayStation. While Xbox had the smaller share, Game Pass scuppered Microsoft\u2019s chance to make a fortune in COD\u2019s most financially successful year ever. According to an anonymous Xbox employee via Bloomberg, <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2025-10-03\/xbox-s-game-pass-hike-shows-cost-of-lost-call-of-duty-sales?srnd=undefined&amp;embedded-checkout=true\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">the company lost $300 million<\/a> in console and PC sales as a direct result of placing its latest mega-shooter on the service. Why would anyone pay $70 for a game that they could pay $15 to access alongside 400 others? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To make matters worse, 2025\u2019s Black Ops 7 ranked as the 5th best-selling game of the year, the franchise\u2019s lowest ranking since 2008\u2019s World at War. Consequently, advertising for the upcoming Modern Warfare 4 makes it clear: <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-is-reminding-xbox-game-pass-members-that-theyll-have-to-buy-call-of-duty-modern-warfare-4-if-they-want-to-play-day-one\" rel=\"nofollow noopener\" target=\"_blank\">if you want to play it, you\u2019ll have to buy it<\/a>. It\u2019s one of many decisions taken by new Xbox boss Asha Sharma in a wide-ranging attempt at damage control.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox had effectively devalued the world\u2019s leading shooter franchise, surely one of the deciding factors that forced it to raise Game Pass prices by 50% from $19.99 to $29.99 a month. It was a move that pushed millions of players to unsubscribe from the service, an exodus that saw <a href=\"https:\/\/www.thegamer.com\/xbox-game-pass-price-increase-cancel-subscription-page-crash\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Microsoft\u2019s subscription cancellation website temporarily go down<\/a>. <\/p>\n<p>Xbox projected that by 2026, Game Pass would have 77 million subscribers &#8211; it currently has 30 million. \u201c<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox projected that by 2026, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsoft-expected-game-pass-would-have-77-million-subscribers-by-now-but-it-reportedly-only-has-30-million-as-xbox-boss-admits-the-strategy-has-failed\" rel=\"nofollow noopener\" target=\"_blank\">Game Pass would have 77 million subscribers<\/a> &#8211; it currently has 30 million. When you consider that just two years ago, Microsoft reported having 34 million Game Pass subscribers, the picture becomes even bleaker. The price of Xbox Series S\/X consoles has also increased by $100 &#8211; $150, marking the first-ever time an Xbox has been more expensive to buy after launch. Sharma recently made the shocking confession that for every dollar Xbox makes, they are losing 67 cents, a dire business scenario which fuelled the \u201c<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/amid-concern-over-xbox-studio-bloodbath-new-report-says-developers-are-being-punished-today-for-following-orders\" rel=\"nofollow noopener\" target=\"_blank\">bloodbath<\/a>\u201d of 1,600 job losses across the company, with more to come. Many of Spencer\u2019s studio acquisitions, including Double Fine, Ninja Theory, Undead Labs and Compulsion Games, have been sold off or allowed to go independent in a desperate bid to halt the company\u2019s projected death spiral. Phil Spencer tried to save Xbox, but his legacy may be remembered as the man who nearly killed the company. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But was this ever going to work? This isn\u2019t the first time a gaming subscription service has been attempted. OnLive, Ouya and Google Stadia all attempted different variations on the form, each crashing and burning in different ways. Even Sony\u2019s long-forgotten PlayStation Now service struggled to find a foothold in the market, often criticized for its high prices and its finicky server connectivity. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But technical competency was never Xbox\u2019s problem. The real issue is the approach to content. I myself am a Game Pass subscriber, and I can tell you my best experiences haven\u2019t been from playing Xbox\u2019s big triple-A titles &#8211; it\u2019s been the likes of Raw Fury\u2019s Blue Prince and Interior Night\u2019s As Dusk Falls. In my opinion, Game Pass should have served as the natural evolution to Xbox Live Arcade, the digital download service through which Xbox popularized indie games, platforming the likes of Braid, Castle Crashers, and Limbo. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Smaller budgeted and smaller scoped independent games are now more popular than ever at least in some part because of the 360\u2019s Arcade service, and transforming Game Pass into a bustling indie library could work to both rapidly shrink the costs of running the service, as well as retain more subscribers. Players don\u2019t consume games like they do film and TV, particularly not the giant, prestige behemoths the triple-A industry creates. They\u2019re much more of an investment, and for the average player \u2013 the person who plays just a few games every year \u2013 the recurring cost of Game Pass is hardly a good deal compared to the one-off cost of an open-world game they\u2019ll play for the next eight months. That\u2019s why indie makes sense for Xbox, and why they have become more embraced than ever in a time-starved world \u2013 they don&#8217;t take 60+ hours to beat. You can dip in and out of them as you need. You could play two or three in a month. They make sense for a subscription service. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps for once, Xbox could capitalize on its own success and turn Game Pass into what it should be: a celebration of lesser-known, innovatively creative games, rather than the financial hail mary it was introduced as. But, considering it has just thrown away several of its more innovative studios in favour of doubling down on expensive mega-franchises that will, presumably, be available on Game Pass day one, it seems more likely that Xbox will kill Game Pass before Game Pass kills Xbox. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sab Astley is a freelance writer who has written for IGN, Polygon, TotalFilm, Rolling Stone, Radio Times, and Metro UK.<\/p>\n","protected":false},"excerpt":{"rendered":"Every gamer has dreamed about having an infinite library of games to choose from. Perhaps that began with&hellip;\n","protected":false},"author":2,"featured_media":787628,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-787627","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/787627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=787627"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/787627\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/787628"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=787627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=787627"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=787627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}