{"id":869073,"date":"2026-10-03T05:54:10","date_gmt":"2026-10-03T05:54:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/869073\/"},"modified":"2026-10-03T05:54:10","modified_gmt":"2026-10-03T05:54:10","slug":"capcom-announces-plans-to-transform-the-re-engine-into-an-ai-generation-game-engine-our-goal-is-a-future-where-we-create-games-together-with-ai","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/869073\/","title":{"rendered":"Capcom Announces Plans to Transform the RE Engine Into an AI-Generation Game Engine \u2014 \u2018Our Goal Is a Future Where We Create Games Together With AI\u2019"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/resident-evil\" rel=\"nofollow noopener\" target=\"_blank\">Resident Evil<\/a> and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/street-fighter\" rel=\"nofollow noopener\" target=\"_blank\">Street Fighter<\/a> developer Capcom revealed some big changes coming to its RE Engine, which they plan to incrementally improve and transform into an &#8220;AI-generation game engine.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On October 2, Capcom held its own tech conference, called \u2018Capcom Open Conference RE: 2026.\u2019 One of the most notable takeaways from this event was a presentation given by programmer Satoshi Ishida, titled \u2018The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.\u2019 The purpose of this presentation was to outline several major changes coming to the RE Engine, which will come in the form of a multi-step improvement project called \u2018REX.\u2019 <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As reported by Japanese news outlet <a href=\"https:\/\/gamebiz.jp\/news\/433531\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">GameBiz<\/a>, Ishida mentioned three major issues that Capcom is currently experiencing when it comes to game development: First, games are now so massive that simple processes have become extremely time-consuming; increased numbers of staff mean an engine is needed that\u2019s easy for everyone to use; and finally, \u201csuccessfully integrating AI technology into development workflows has become an essential condition for streamlining future development.\u201d<\/p>\n<p>Resident Evil Requiem \u2013 Performance Screenshots<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GameBiz\u2019s report confirmed that REX was created to help solve these problems by improving the efficiency of game development, game performance, tools, quality assurance, etc. Capcom felt that, rather than creating a brand-new engine from scratch, gradually adding these improvements over time is the best way to help evolve the RE Engine to the next generation.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We won\u2019t get into the weeds of all the specific improvements included in the REX program, but Capcom is making at least some of them open-source for the purpose of training AI. Most interestingly, AI plays into Capcom\u2019s larger, long-term goal of turning the RE Engine into an \u201cAI-generation game engine\u201d using its REX improvements.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">GameBiz stated that REX unifies the entire RE Engine system under the \u201cworld\u2019s most common programming language,&#8221; meaning that it\u2019s equal parts easier for humans to use and for AI to understand. Capcom\u2019s goal is to build a future where it \u201ccreates games together with AI\u201d; keeping REX in mind, this seems to mean that Capcom is utilizing artificial intelligence to speed up and streamline certain processes to make development easier, not necessarily to generate assets or artworks wholesale.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the past, Capcom has been publicly <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient\" rel=\"nofollow noopener\" target=\"_blank\">averse to using AI to create assets<\/a>, but confirmed that it will use artificial intelligence as a tool for optimizing how it makes games. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe will not implement assets generated by AI into our games.\u201d Capcom said in a March 2026 shareholders meeting. \u201cHowever, we plan to proactively use it as a contributing technology to improve the efficiency and productivity of the game development process. To this end, we are currently exploring ways to implement it in various areas, including graphics, sound and programming.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is the latest big news to come from Capcom after Resident Evil executive producer Jun Takeuchi revealed that plans are already in place to prepare the series for when RE remakes catch up to modern games, saying the <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/we-have-been-gradually-preparing-capcom-already-has-a-plan-for-when-its-resident-evil-remakes-catch-up-with-newer-games?_cache=pass\" rel=\"nofollow noopener\" target=\"_blank\">series is being developed along \u201ctwo tracks.\u201d<\/a><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s been a big year for the company; this year alone, Capcom has produced three critically-acclaimed titles in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\" rel=\"nofollow noopener\" target=\"_blank\">Resident Evil Requiem<\/a>, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/pragmata\" rel=\"nofollow noopener\" target=\"_blank\">Pragmata<\/a>, and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/onimusha-way-of-the-sword\" rel=\"nofollow noopener\" target=\"_blank\">Onimusha: Way of the Sword<\/a>, alongside two movie adaptations in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/movies\/resident-evil-2026\" rel=\"nofollow noopener\" target=\"_blank\">Zach Cregger\u2019s Resident Evil<\/a> and Legendary\u2019s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/movies\/street-fighter-2026\" rel=\"nofollow noopener\" target=\"_blank\">Street Fighter<\/a> flick, set to release in theaters on October 16, 2026.<\/p>\n<p><img alt=\"Virginia Glaze Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2026\/10\/XD1zX2FT-1782150223173.jpg\"  data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <a href=\"https:\/\/x.com\/TheeMissGlaze\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer nofollow\">@TheeMissGlaze<\/a>.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"Resident Evil and Street Fighter developer Capcom revealed some big changes coming to its RE Engine, which they&hellip;\n","protected":false},"author":2,"featured_media":869074,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-869073","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/869073","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=869073"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/869073\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/869074"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=869073"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=869073"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=869073"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}