{"id":869723,"date":"2026-10-03T20:04:08","date_gmt":"2026-10-03T20:04:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/869723\/"},"modified":"2026-10-03T20:04:08","modified_gmt":"2026-10-03T20:04:08","slug":"capcom-plans-to-evolve-re-engine-into-an-ai-generation-game-engine","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/869723\/","title":{"rendered":"Capcom plans to evolve RE Engine into an &#8220;AI-generation game engine&#8221;"},"content":{"rendered":"<p>Capcom wants to transform its in-house RE Engine into what it&#8217;s calling an &#8220;AI-generation game engine&#8221;.<\/p>\n<p>As reported by <a href=\"https:\/\/gamebiz.jp\/news\/433531\" rel=\"nofollow noopener\" target=\"_blank\">gamebiz<\/a> (via <a href=\"https:\/\/www.videogameschronicle.com\/news\/capcom-details-plans-to-evolve-re-engine-into-an-ai-generation-game-engine\/\" rel=\"nofollow noopener\" target=\"_blank\">VGC<\/a>), programmer Satoshi Ishida outlined the plans at the &#8220;Capcom Open Conference RE:2026&#8221; event yesterday (2nd October), explaining that the changes were coming as part of an ongoing overhaul dubbed the REX Project.<\/p>\n<p>RE Engine has been in development since 2014 and made its debut in Resident Evil 7 back in 2017. It&#8217;s since been the engine behind the best part of 30 Capcom titles.<\/p>\n<p>To see this content please enable targeting cookies.<\/p>\n<p>Manage cookie settings <\/p>\n<p>Pragmata &#8211; Official Mega Man Pack Trailer | Capcom Spotlight TGS 2026.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=WlT0FMieEcE\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>Ishida pointed to three challenges driving the REX Project \u2013 one, games have grown so large in scope and data volume that build and iteration times are slowing development down; two, RE Engine is now used by over 2,000 developers, including international staff and people coming from other engines, requiring better multilingual and accessibility support; and three, AI needs to be built into the development pipeline rather than bolted on.<\/p>\n<p>That&#8217;s why Capcom intends to bundle several new systems into the REX Project, including RE:Dox, which standardises data processing across formats, RE:UI, which speeds up development tools by separating appearance from state, and RE:Log, which swaps text-based logging for an ID-based system.<\/p>\n<p>He also talked about RE:Flows, a visual scripting tool that automatically converts to standard code; and RE:Runtime, a reworked runtime core built around batch processing for large numbers of characters, alongside a new optimised execution layer called RE:C++.<\/p>\n<p>Ishida&#8217;s goal is to create an engine where AI can understand and generate code, run automated test plays to catch bugs, and support development directly, working towards what he called a future where teams &#8220;create games together with AI&#8221;. Capcom says it has already open-sourced some of the underlying technology to help with AI training.<\/p>\n<p>The announcement follows comments Capcom made back in June, when it told investors its use of generative AI was intended &#8220;to improve the efficiency of routine operations so that our developers can devote more time to essential value creation&#8221;, while stressing that <a href=\"https:\/\/www.eurogamer.net\/capcom-generative-ai-use\" rel=\"nofollow noopener\" target=\"_blank\">&#8220;the creativity at the core of such experiences should be handled by humans&#8221;<\/a>.&#13;\n<\/p>\n<p>In related news, <a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-wilds\" rel=\"nofollow noopener\" target=\"_blank\">Monster Hunter Wilds<\/a>&#8216; <a href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-nintendo-switch-2-release-date\" rel=\"nofollow noopener\" target=\"_blank\">upcoming Switch 2 port<\/a>, with all its free DLC updates &#8211; including new monsters &#8211; will be available 4th December. It&#8217;s set to arrive with local co-op.<\/p>\n","protected":false},"excerpt":{"rendered":"Capcom wants to transform its in-house RE Engine into what it&#8217;s calling an &#8220;AI-generation game engine&#8221;. As reported&hellip;\n","protected":false},"author":2,"featured_media":869724,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-869723","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/869723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=869723"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/869723\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/869724"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=869723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=869723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=869723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}