{"id":871993,"date":"2026-10-05T20:42:10","date_gmt":"2026-10-05T20:42:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/871993\/"},"modified":"2026-10-05T20:42:10","modified_gmt":"2026-10-05T20:42:10","slug":"dungeons-and-dragons-world-of-warcraft-everything-you-need-to-know","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/871993\/","title":{"rendered":"Dungeons and Dragons: World of Warcraft \u2013 Everything You Need to Know"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/dungeons-dragons-world-of-warcraft-revealed-includes-every-playable-wow-species-and-class\" rel=\"nofollow noopener\" target=\"_blank\">Dungeons and Dragons: World of Warcraft<\/a> was announced way back in July, as the first Universes Beyond release for the storied tabletop RPG. And just like the MMO it&#8217;s based on, D&amp;D: World of Warcraft is absolutely massive. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But while this was the first Universes Beyond release for D&amp;D, it\u2019s nothing new for Wizards of the Coast, with the initiative driving a huge number of Magic: The Gathering sets over the last few years. But just like the scope of the Lord of the Rings set for MTG, Dungeons and Dragons: World of Warcraft is an absolutely massive expansion, and almost feels like an entire game unto itself. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rather than just taking the easy way out and releasing a one-off story module, Wizards of the Coast packed its <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/world-of-warcraft\" rel=\"nofollow noopener\" target=\"_blank\">World of Warcraft <\/a>expansion with enough lore, dungeons, and professions that it could feasibly take you years to try everything. But, unlike WoW on your desktop, you can choose exactly how your Azeroth story will play out. <\/p>\n<p>Dungeons &amp; Dragons: World of Warcraft Images<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/>A Whole World of Warcraft<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">World of Warcraft has been around for 22 years on its own, and the franchise as a whole has been around since 1994. Needless to say, there is a ton of lore and history baked into the world of Azeroth. And, a huge portion of it is built into D&amp;D: World of Warcraft. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The entire world of Azeroth is described in the book, up to The War Within. And, just like the game, each zone has a rough level range that Wizards had in mind when designing them. As Game Designer Joey Haeck says, \u201cWoW has a starting zone for Orcs in Durotar, so it makes sense for that to be a level 1-4 zone in D&amp;D.\u201d Likewise, endgame zones like Northrend (at least zones that used to be endgame zones) will be designed with high-level characters in mind. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Though, this is D&amp;D, so it\u2019s entirely possible to just shrug off these suggestions and build your own campaign the way you want to. Haeck says, \u201cas usual, with D&amp;D, the power is in your hands.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, the expansion is focused entirely on the planet of Azeroth itself. So you won\u2019t find the likes of Argus, the Shadowlands or Draenor here, though you can rely on your own knowledge of those worlds. Luckily, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/world-of-warcraft-shadowlands\" rel=\"nofollow noopener\" target=\"_blank\">Shadowlands<\/a> and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/world-of-warcraft-warlords-of-draenor\" rel=\"nofollow noopener\" target=\"_blank\">Warlords of Draenor<\/a> are two of the most maligned WoW expansions in history, so I\u2019m sure a lot of people won\u2019t miss them too much. It does mean, though, that you might have to get creative to do a campaign in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/world-of-warcraft-the-burning-crusade\" rel=\"nofollow noopener\" target=\"_blank\">The Burning Crusade\u2019s<\/a> Outland \u2013 which is just a blown-up Draenor. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But it\u2019s not just the geography of Azeroth. Wizards of the Coast also worked in all the major conflicts that have driven the story of WoW over the years. Principal Game Designer James Wyatt listed just a few examples, like the Alliance vs. Horde campaign, the invasion of the Burning Crusade and the Scourge. The Dungeon Master\u2019s guide will suggest you pick three of these conflicts to shape your campaign, which will then help populate the world with appropriate monsters, adventure hooks and locations. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In order to make out-of-order campaigns make sense, Wizards worked in a brilliant reference to the game to explain it: Chromie Time. As Wyatt describes, Chromie will tell you, &#8220;Look, I made a timeline just for you!\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I asked Wyatt a little more about the Chromie Time setup and he told me, \u201cThe campaign I\u2019m playing in right now (which Joey Haeck is DMing) began with us in Silvermoon City having just helped repel Xal\u2019atath\u2019s invasion, but then Chromie sent us back in time to the Classic era, where we might or might not change the course of history!\u201d<\/p>\n<p>Dungeons and Dragons: World of Warcraft \u2013 Sample Pages<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/>How Dungeons and Raids Work<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the biggest parts of World of Warcraft is its dungeons and raids. And, of course, D&amp;D: World of Warcraft is going to work those in, too. But, between D&amp;D and World of Warcraft, dungeons are completely different types of gameplay. In the video game, you typically go in, barrel through all of the trash, nuke the boss down, loot and repeat. That doesn\u2019t really fit Dungeons and Dragons\u2019 gameplay. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Instead, the dungeons in D&amp;D: WoW are environments where you\u2019re expected to take things much more slowly. Rather than blowing everything up, these dungeons will have non-linear exploration, and you might need to talk your way out of situations, rather than relying on your DPS rotation. You might use stealth to just sneak past all the pirates in the Deadmines, rather than killing all of them. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Haeck describes some of the different ways players could tackle the Scarlet Monastery: \u201cA sneaky party would have legends told about them, about how the Scarlet Crusade\u2019s leadership vanished without a trace one day.\u201d <\/p>\n<p><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/10\/03\/342327-cn-copy-1791043448000.jpg\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img alt=\"null\" decoding=\"async\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/a><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In Dire Maul, the book gives a brief history of the dungeon, about how the ancient Night Elf ruin was overrun by Satyrs and Ogres after the Well of Eternity exploded and Fel magic corrupted the mages who lived there. The book also has a couple of example adventure hooks, where you can either go in and kill Tendris Warpwood, like you do in the actual WoW dungeon, or you can take a quest from an Ogre to install a new king. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Unlike the video game, though, there\u2019s not much fundamentally different between dungeons and raids. After all, Wizards of the Coast isn\u2019t going to expect you to round up 20 or 40 people for a campaign. What are raids in WoW are instead dungeons geared for high-level players, with epic boss fights. The example Wizards gave is Onyxia\u2019s Lair \u2013 a classic dungeon from Vanilla WoW, which basically only consists of one long hallway that leads to Onyxia herself. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Each of the dungeons in D&amp;D: WoW seem like they have infinite possibilities, and luckily the book will have a lot of them. Wizards of the Coast didn\u2019t reveal every dungeon in the game quite yet, but the ones it did reveal look incredible. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The dungeons so far:<\/p>\n<p>DeadminesBlackfathom DeepsDire MaulScarlet MonasteryAzjol-NerubShadowfang KeepOnyxia\u2019s LairPutting the Dragons in Dungeons &amp; Dragons<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, the other side of D&amp;D is the dragons, and those magical flying lizards play a huge role in both the tabletop game and World of Warcraft. But, while there are definitely similarities between the two, dragons in WoW are different to how they\u2019re portrayed in D&amp;D. For instance, Game Designer and Writer Carl Sibley described how he tackled the design of the Blue Dragons in D&amp;D WoW. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cOne of the cool things about WoW dragons is that they hold very distinct places in lore from the places in lore that D&amp;D dragons hold,&#8221; Sibley says. &#8220;So even though there\u2019s a red dragon in WoW, a blue dragon, and a green dragon, they\u2019re very different than the red, blue and green dragons in D&amp;D for instance.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With that different lore, comes different abilities, too. For instance, while blue dragons in WoW have a similar affinity to cold damage to White dragons in Dungeons &amp; Dragons, the Blue Dragonflight on Azeroth are also masters of the Arcane. So, Sibley describes a blue dragon\u2019s breath attack as both dealing cold damage, but also producing an aura that\u2019ll interrupt spellcasters. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s not just dragons, though. D&amp;D: WoW\u2019s bestiary is vast, and it covers everything from Murlocs and Imps to the Lich King, all with the same level of detail and separated by challenge rating. Naturally, Murlocs are CR1 and Arthas is CR25, and should pose a significant challenge. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The bestiary will also cover some important lore characters. I already mentioned Arthas, who seems like one of the hardest enemies in the entire expansion, but Sylvanas, Alleria, Anduin and Thrall are all here, with full stats and histories. All of those characters have also been raid fights at one point or another, and their raid mechanics have been translated over to make sense in D&amp;D. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For instance, when you\u2019re fighting Jaina Proudmoore, you can get frozen in the raid by letting a debuff stack up enough times, which can end up in a wipe. But in the D&amp;D version, Jaina just has the ability to freeze a player, and follow it up with an Ice Lance that can create a huge AoE if the target is frozen. Luckily, there are some creative ways you can get out of getting frozen, like taking fire damage. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wizards of the Coast took the same approach with all of the creatures on Azeroth that it did with the dragons. Because D&amp;D and World of Warcraft are both high-fantasy worlds, there is a lot of crossover in the types of creatures, but the things they do are different. So whether it\u2019s demons or the scourge, a lot of care has been given to make them feel like they come from Azeroth, rather than from Faer\u00fbn.<\/p>\n<p>Professions<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Crafting isn\u2019t new to Dungeons &amp; Dragons, but D&amp;D: WoW is greatly expanding it by adding professions, which are a huge part of the MMO. Crafting will work much in the same way, you\u2019ll use your tool proficiencies to gather materials through gathering professions like Fishing or Herbalism, and then use something like Alchemy or Cooking to turn those items into potions or whatever else. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In World of Warcraft, crafting works by gathering up specific ingredients to fulfill a recipe, but the system in D&amp;D: WoW is a lot more lenient. Instead, you just need to gather up a certain amount of ingredients, measured in GP, and then craft the item you\u2019re trying to make. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The sample rules page Wizards shared does allow a DM to have more specific recipes, like requiring 50 Stranglekelp, but they\u2019ll have to invent and keep track of those recipes manually in the game. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What\u2019s new for Dungeons &amp; Dragons: World of Warcraft, though, is that each profession will have a defined list of items they can craft. Those items, then, are gated by your proficiency in those professions, just like they would be in the MMO. You also don\u2019t need to be a spellcaster or have arcana proficiency to craft magical items, you can be, as Wyatt puts it, \u201cjust that good of a blacksmith.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here are all the professions that Wizards of the Coast includes in D&amp;D: WoW:<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Gathering professions<\/p>\n<p>Archaeology FishingHerbalismMiningSkinning<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Crafting professions<\/p>\n<p>Alchemy BlacksmithingCookingEnchantingEngineeringInscriptionJewelcraftingLeatherworking<a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/10\/03\/342304-cn-copy-1791043447999.jpg\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img alt=\"null\" decoding=\"async\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/a>Reputation, Without the Grind<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Anyone who\u2019s spent a lot of time playing World of Warcraft, especially at endgame, probably has some kind of memories of endlessly grinding to max out your reputation in order to get new gear, a flashy mount or, these days, getting housing items. D&amp;D: WoW also has a reputation system in place, but it\u2019s much more forgiving, and won\u2019t require you to fly around and pick up eggs for dozens of hours \u2013 if you know, you know. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">From the early pages Wizards has shared, gaining reputation will do everything from making members of that faction friendly towards you to letting you gain an audience with that faction at the highest level. There are some incredible perks to be had too. If you\u2019re exalted with The Horde, for instance, you can call on Sylvanas Windrunner or Thrall to assist you on one adventure. Finally, I can bring Thrall to the Broken Isles. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But rather than grinding, players will earn reputation naturally by adventuring. I asked Wyatt for a little more detail on how you\u2019ll gain reputation with various factions.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe Renown system in the Dungeon Master\u2019s Guide increases your Renown score at a slow but steady pace,&#8221; Wyatt says. &#8220;Your Renown score with a faction increases when you do something that helps that faction\u2019s goals, which primarily means doing tasks they assign to you. So you don\u2019t need to kill hundreds of monsters or repeat daily quests to get your Renown score up to the point where you can start gaining rewards.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With most factions, you\u2019ll start at 3 Renown, and you\u2019ll become Honored at 10, Revered at 25 and Exalted at 50. Those numbers are a lot smaller than they are in World of Warcraft, but all the numbers in D&amp;D are, and the rate at which you ultimately earn renown with different factions will be up to your DM. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dungeons &amp; Dragons and World of Warcraft are both massive games in their own right, and while I\u2019ll have to wait to go hands-on with the new expansion, Wizards of the Coast really has worked the essence of the MMO into D&amp;D. Again, Wizards probably could have just got away with releasing a simple adventure module that teleports players into one event of World of Warcraft and called it a day. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Instead, it really does seem like the entire world of Warcraft is here for players to explore, and in ways you can\u2019t really do in the MMO. This is just one step removed from having a dedicated World of Warcraft TTRPG, and luckily we don\u2019t have to wait much longer to get our hands on it. Dungeons and Dragons: World of Warcraft launches on November 17, right before WoW&#8217;s 22nd anniversary. <\/p>\n<p><img alt=\"Jacqueline Thomas Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2026\/10\/1791232930_952_RD5zbE5b_400x400-1679594933868.jpg\"  data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. She&#8217;s been covering gaming hardware for more than a decade for IGN, TechRadar, Gizmodo, PC Gamer and more. You can follow her\u00a0<a href=\"https:\/\/twitter.com\/jackiecobra\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer nofollow\">@Jackiecobra<\/a><\/p>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"Dungeons and Dragons: World of Warcraft was announced way back in July, as the first Universes Beyond release&hellip;\n","protected":false},"author":2,"featured_media":871994,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-871993","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/871993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=871993"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/871993\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/871994"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=871993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=871993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=871993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}