{"id":888956,"date":"2026-10-20T15:20:12","date_gmt":"2026-10-20T15:20:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/888956\/"},"modified":"2026-10-20T15:20:12","modified_gmt":"2026-10-20T15:20:12","slug":"gta-6-is-so-detailed-no-single-rockstar-employee-knows-it-all-which-is-how-we-got-shrinking-horse-testicles-in-red-dead-redemption-2","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/888956\/","title":{"rendered":"GTA 6 is so detailed no single Rockstar employee knows it all &#8211; which is how we got shrinking horse testicles in Red Dead Redemption 2"},"content":{"rendered":"<p><a href=\"https:\/\/www.eurogamer.net\/it-really-does-look-like-rockstar-animated-horse-testicles-for-red-dead-redemption-2\" rel=\"nofollow noopener\" target=\"_blank\">Red Dead Redemption 2&#8217;s infamous animated horse testicles<\/a>, which are realistic enough to contract in cold weather and expand again in the warmth, were apparently not a feature mandated by Rockstar. As iconic as they&#8217;ve become &#8211;  a symbol of extraordinary detail in the game &#8211; they didn&#8217;t originate from a list of features that needed to be added to the game. The horse testicles were instead the unexpected work of one person, or a group of people, autonomously working on the Cowboy epic.<\/p>\n<p>Journalist <a href=\"https:\/\/www.youtube.com\/watch?v=lZ5iiT8IqY0\" rel=\"nofollow noopener\" target=\"_blank\">Jason Schreier<\/a> heard this anecdote from Rockstar head of development Aaron Garbut while visiting <a href=\"https:\/\/www.eurogamer.net\/companies\/rockstar-north\" rel=\"nofollow noopener\" target=\"_blank\">Rockstar North<\/a> to write an expansive report for <a href=\"https:\/\/www.eurogamer.net\/gta-6-project-americas-rockstar-crunch-delays-leaks\" rel=\"nofollow noopener\" target=\"_blank\">Bloomberg about the making of GTA 6<\/a>. &#8220;Garbut actually brought this up,&#8221; <a href=\"https:\/\/www.youtube.com\/watch?v=lZ5iiT8IqY0\" rel=\"nofollow noopener\" target=\"_blank\">Schreier said in a video on YouTube<\/a>. &#8220;[The horse testicles were] not something that was on some big list of features to make; it was not something that an art director told an artist, &#8216;Alright, we&#8217;ve got to get those horse testicles in here &#8211; better put in nights and weekends so you can get these horse testicles in here.&#8217;<\/p>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=AR5vaOBvuAQ\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>&#8220;That was something that people, or a person on their own, autonomously decided, &#8216;OK, I&#8217;m going to do this because I think it&#8217;s a really cool detail and I have enough time to work on it.&#8221; We&#8217;re checking the veracity of this anecdote with Rockstar, by the way.<\/p>\n<p>And that anecdote is important because it relates to another thing Schreier was told by Garbut, which was that no one person at Rockstar knows everything that&#8217;s in <a href=\"https:\/\/www.eurogamer.net\/gta-6-everything-we-know-so-far-9357\" rel=\"nofollow noopener\" target=\"_blank\">GTA 6<\/a> because it&#8217;s too big and detailed to do that. &#8220;There&#8217;s no one person that has this whole thing in their head,&#8221; Garbut apparently said.<\/p>\n<p>&#8220;There&#8217;s no one person that has this whole thing in their head&#8221; -Aaron Garbut <\/p>\n<p>That, coupled with the fact that developers apparently have &#8220;autonomy to put in things that are cool&#8221;, Schreier said, means there could be another unexpected feature like horse testicles in GTA 6. And given <a href=\"https:\/\/www.eurogamer.net\/gta-6-frontal-nudity-dirt-biking-dev-menu-leak\" rel=\"nofollow noopener\" target=\"_blank\">the nudity-related GTA 6 video leaks we&#8217;ve already had<\/a>, perhaps the features aren&#8217;t that far removed.<\/p>\n<p>Schreier&#8217;s video revealed a few other tidbits of information learnt on his trip to Rockstar. He was told that roads in GTA 6 are &#8220;significantly narrower&#8221; than in <a href=\"https:\/\/www.eurogamer.net\/games\/grand-theft-auto-v\" rel=\"nofollow noopener\" target=\"_blank\">GTA 5<\/a>, apparently, so players feel the effects of traffic more &#8211; a detail that relates to <a href=\"https:\/\/www.eurogamer.net\/gta-6-shift-towards-realism-rockstar-taking-huge-risk\" rel=\"nofollow noopener\" target=\"_blank\">the increased levels of realism in GTA 6<\/a>.<\/p>\n<p>He also heard how some artists had been working on GTA 6 for 11 years, and whereas there were &#8220;five of six&#8221; people in GTA 5&#8217;s art production team, there were &#8211; or are &#8211; 65 people in GTA 6&#8217;s art production team. Note that Rockstar, as a company, has roughly doubled in size since the release of 2018&#8217;s <a href=\"https:\/\/www.eurogamer.net\/red-dead-redemption-2-walkthrough-guide-4975\" rel=\"nofollow noopener\" target=\"_blank\">Red Dead Redemption 2<\/a>, growing from 2,441 employees to 4,711 across 12 offices.<\/p>\n<p>There&#8217;s also some information about the origins of the contextual &#8216;hold left trigger&#8217; interaction system introduced in Red Dead Redemption 2, which again, apparently came from someone autonomously working on the game &#8211; Phil Hooker (now director of technology) &#8211; rather than from one of the game&#8217;s creative leads. Also, many experiments were apparently done to find a replacement for GTA&#8217;s radial menu but in the end, the team reverted back to it.<\/p>\n<p>Grand Theft Auto 6 is, of course, releasing a month from now on 19th November. The road to launch has been bumpy, however, with <a href=\"https:\/\/www.eurogamer.net\/rockstar-iwgb-employment-tribunal-delay-november\" rel=\"nofollow noopener\" target=\"_blank\">Rockstar North currently embroiled in an employment tribunal in Scotland<\/a> over the alleged unjust firings of 31 employees, and with a series of gameplay footage leaks exposing GTA 6 in ways that are outside of Rockstar&#8217;s control.<\/p>\n","protected":false},"excerpt":{"rendered":"Red Dead Redemption 2&#8217;s infamous animated horse testicles, which are realistic enough to contract in cold weather and&hellip;\n","protected":false},"author":2,"featured_media":888957,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-888956","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/888956","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=888956"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/888956\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/888957"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=888956"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=888956"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=888956"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}