Introduction
Hi everyone! My name is Rebecca, and I’m an Italian Character Artist currently living in Poland. I’ve always been passionate about art, but for a long time, I wasn’t sure how to channel my creativity. My initial plan was to study film directing, but for various reasons, I ended up attending a Fine Arts Academy in Brescia, where I specialized in New Media Art.
During those years, I started learning about video games, just briefly, a bit of programming and 3D modeling here and there, but anything really in depth, but this was enough to spark something in me. I realized that I wanted to specialize in 3D modeling for video games, so after graduating, I decided to continue studying on my own.
Over the course of about two years, I tried to deepen the foundations I had built at the Academy, mainly by following online tutorials, but nothing was properly structured. Still unsure of what I wanted to specialize in, I explored a bit of everything, from environments to hard surface modeling.
Eventually, I joined a newly founded studio called Couch Heroes, where I’ve been working as a Character Artist for the past three years. During this time, I kept studying to improve my understanding of character art, and last year, I took my first structured course, the Creature Bootcamp at Vertex School, taught by Marcin Klicki, Expert Character Artist at CD Projekt Red.
I decided to take it in my spare time because I’ve always been fascinated by monsters and creatures, and I wanted to learn more about their creation process and how it differs from that of human characters.
And that’s where my Holy Critter project begins!