Introduction
Hi, my name is Arthur Devy, and I’m an Environment Artist based in France. I’ve been studying 3D art up until 2024 and had the opportunity to join Ubisoft as a Level Artist, working on the Assassin’s Creed brand.
Going back to my childhood, I’ve always been focused on creating worlds and stories, illustrating them through drawing or other art forms. In general, visual storytelling is a passion that I try to nurture away from game art, mainly through cinema.
I started drawing landscapes and architecture in school, and after enrolling in university, 3D environment art came forth as a natural progression for my career.
Inspiration & References
I had two clear goals in mind at the start of this project.
The first objective was to challenge myself to produce a prop in a realistic style, with a lot of attention put into the texturing work.The second goal was to keep it within a reasonable time frame (about a month, not working full-time on it) and pick a subject accordingly.