Introduction
First, I wanted to express my gratitude to everyone around me who inspires me every day to grow and create. This story highlights the importance of being part of a community that challenges you to step out of your comfort zone.
I started learning 3D while studying for a bachelor’s degree that wasn’t related to art at all. Toward the end of university, I started considering what I wanted to do in my life. One evening when I was hanging out with friends, we began talking about developing games, and little did I know that this chat would completely change my future.
Having no artistic background, I really just threw myself into learning through watching tutorials online and asking a lot of questions to people already in 3D.
My first job was toward the end of 2020, on a small project, when remote work became a part of everyone’s life. It was stylized props and environments for a mobile game that, unfortunately, never saw release. But that experience was so much more than a line on my CV; it connected me with wonderful and talented people.
After that, I went to work for a big outsourcing company, where I got the opportunity to work on some cool titles like Paladins and Risk of Rain 2, and, finally, led a team of artists (as a Lead Character Artist). Working on many projects with different visual art styles gave me invaluable experience in blending artistic directions and taught me the importance of never standing still creatively, always expanding and exploring new areas in art.
In retrospect, it’s amazing how talking with friends about game development has brought me to this point. If I could go back, I wouldn’t choose any other path.